What would be the best way to deal with large (800x400, 50 frames, >=20fps, 4MB compressed file) GIF animations on RZ?
In our application we have to deal with multiple large animation sequences. There won't be enough RAM to keep all the frames sitting in memory in uncompressed form.
We'll have to decode the GIFs on the fly in some fashion, but without incurring a user experience penalty when a screen is first visited that contains an animation sequence, and without significantly dropping the frame rate.
I'm looking for what the best overall strategy should be to balance CPU time and memory, but even pointers to what would be considered that the fastest GIF decoding library available for RZ would be helpful.
Chris.